Anyway, last Friday I finally got around to patching a few of the trickier holes. These are places where the surface coat was didn't fill, or broke away in the de-molding process. Some (small) holes are relatively easy to fix, but when the flaw is in the middle of an area of texture, the patch is obviously a little more involved. An example;
getting from this -
to this -
-required not just adding material, but carefully carving and sanding it with a dremel to match the existing texture.
Also on Friday, I cast the long arrow he's supposed to be holding. I haven't made the arrow before this because I needed to build it in relation to the existing sculpture, but I knew that it would be so long and thin that it made no sense to include in the original mold. It's amazing to me that now, in mid-November, I might finally get to see the composition I've been planning all along.
I've run a threaded rod through the middle, both to provide stability, and to have something to tie into in the larger casting.
Finally, I re-attached the top portion of the bow that broke off in the de-mold process. I had run a steel rod through the bow, but it broke off exactly at the spot where the rod ended, so I glued it in place with a mending plate and some JB Weld. I'll go back and clean it up with a little Forton, and it will look good as new.